![]() Though you'll eventually have a party of up to six characters, you'll only be able to generate up to four at the beginning of the game. Ruins of Myth Drannor's character-generation system is also more or less complete, and it seems to be a streamlined and easy-to-use way to create 3rd Edition Dungeons & Dragons characters. These indicate not only what sort of spell has affected each character but also about how long it will last before it runs out. In addition, the game features lighting "halos" on characters that have been targeted by spells with persistent effects, like bless. Some magic spells, like the eighth-level cleric spell fire storm, blanket the screen in billowing flames and showers of sparks. For instance, as producer Jon Kromrey demonstrated, when the infamous magic-missile spell is cast by a high-level sorcerer, it can be used to attack multiple targets within a certain range. This latest build features full day/night cycles, as well as spectacular effects for the game's many magic spells, which have also been implemented as per the 3rd Edition rules. ![]() There have been many new features implemented into the current build of the game, including most of the game's lighting and special effects. That's not just because the two games share the same title, either both the original and the new Pool of Radiance games are developed by Stormfront Studios and published by SSI. Despite the fact that Ruins of Myth Drannor will feature detailed 3D graphics and TSR's new 3rd Edition Dungeons & Dragons rules, it will be a traditional computer role-playing game that's the spiritual successor to a true role-playing classic: the original Pool of Radiance. The latest build of Pool of Radiance: Ruins of Myth Drannor shows that the game's creators have made a great deal of progress on an already solid foundation for the game.
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